Guildstew — the all-in-one platform for tabletop RPGs — is live on Kickstarter now. Back us early to lock in alpha access, exclusive cosmetics, and merch that doesn't exist anywhere else.
Every backer brings the stew closer — share the link with your party. Want milestone news from us? Get campaign updates.
Guildstew keeps the stuff you use every session in one place — characters, campaigns, combat, homebrew, safety tools, and streaming. Less tab-juggling, fewer lost notes, more actually playing.
Build characters that stay readable mid-session, and give every campaign a real home — lore, NPCs, notes, and journals included.
A back-of-house view for the DM and a clean front-of-house view for players — everyone sees exactly what they should.
A no-code Brewery for custom rules and items, plus broadcast-ready overlays for the audience tables.
Guildstew is in development, with a small group of about 30 invited testers helping us shape early builds. It isn't available to the public yet. Kickstarter is how we build the rest of it, together with the people who'll play it.
Backing isn't a pre-order on a promise. It's a seat at the table while the recipe is still being seasoned — and your name in the credits for helping cook it.
Your pledge helps build Guildstew and produce your backer rewards, both digital and physical.
Pledge at $15+ and you're in the first wave of alpha the second your payment clears — not waiting for a public release.
Stretch goals are shaped by what alpha testers actually ask for. You vote with your pledge.
Every piece of art in Guildstew is drawn by hand by our own team. No AI art, ever.
Each milestone we hit on the way to $10K adds another guarantee to the 1.0 release. Hit them all, and every promise below is locked in.
Cross $10K and the kitchen is fully stocked. Everything past that is stretch goals — see below.
Every tier includes everything from the tiers below it. Digital rewards land in-app; merch ships after the campaign.
Limited tiers are capped to keep premium rewards special — and to make sure we can deliver every one. Once a slot's gone, it's gone.
Stretch goals unlock for everyone and are post-1.0 deliverables — they never delay launch. They're what your funding adds after the doors open.
Reasons to stay in the app between turns — and between sessions.
The GM worldbuilding minigames — rebuilt bigger and better than the originals.
We reveal higher stretch goals as the campaign approaches them — so there's always something new to unlock. Every stretch goal is something we can deliver ourselves; we don't promise anything that depends on someone else saying yes.
Here's how it rolls out — from the day we launch to the day subscriptions begin.
We're open! Back us now to lock in your rewards.
The moment the campaign funds and your pledge payment clears, your alpha code lands in your inbox — every backer at Adventurer ($15) and up, first wave. Alpha timing depends on Kickstarter payment processing, which usually takes about a month after funding.
Supporter-tier backers and the wider waitlist get their hands on the beta build.
The doors come off — anyone can jump in and play while we harden the build for 1.0.
Guildstew hits 1.0. Subscriptions start — and backer sub credits kick in. Physical merch begins shipping after the 1.0 update, and stretch goals roll out as post-1.0 updates.
Back at $15+ and your alpha code arrives the second your pledge payment clears — right after the campaign succeeds. $5 backers get beta access in Winter 2026. The full 1.0 launches in Fall 2027.
Subscriptions begin at 1.0 (Fall 2027). Backers play free through the alpha and beta, and tiers from $75 up include subscription credit — all the way to a lifetime subscription at the Guildmaster tier.
No. The art in Guildstew is made by people — drawn in-house by our own artists, with anything brought in from outside properly licensed and credited. No scraped datasets, no generated slop.
Kickstarter only charges your pledge if the campaign hits its funding goal when it ends — standard Kickstarter rules. Nothing is taken at the moment you back.
Physical rewards ship after the campaign wraps and production finishes. Shipping is calculated at checkout or in the pledge manager. Tiers from $25 up include physical merch; $5 and $15 are digital-only.
Guildstew launches with D&D 5e (2014 & 2024) and Pathfinder 2e, with more native systems planned for 1.0 and beyond. It's homebrew-native, so you can build what isn't there yet.

We're a small studio of creative weirdos, world-builders, and problem-solvers who got tired of running campaigns out of a dozen half-dead docs. So we built the tool we wanted — and our own artists drew every pixel of it by hand.
Build weird. Build bold. Build worlds.
The campaign is open. Back us on Kickstarter to lock in your rewards. Want updates from us too? Drop your email for milestone news and stretch-goal unlocks.
A confirmation is on its way to , and we'll keep you posted as we hit milestones. Tell your party!
Check your inbox for the confirmation. While you wait — our Discord is where the stew actually gets made: dev updates, playtest calls, art dumps, and a cast of goblins with opinions.

Guildstew is officially cooking. Back us now to lock in your rewards.
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