Guildstew — the all-in-one platform for tabletop RPGs — launches on Kickstarter August 31, 2026. Back us early to lock in alpha access, exclusive cosmetics, and merch that doesn't exist anywhere else.
Guildstew keeps the stuff you use every session in one place — characters, campaigns, combat, homebrew, safety tools, and streaming. Less tab-juggling, fewer lost notes, more actually playing.
Build characters that stay readable mid-session, and give every campaign a real home — lore, NPCs, notes, and journals included.
A back-of-house view for the DM and a clean front-of-house view for players — everyone sees exactly what they should.
A no-code Brewery for custom rules and items, plus broadcast-ready overlays for the audience tables.
Guildstew is already real, in the hands of hand-picked alpha testers who push it every week. Kickstarter is how we cross the finish line to 1.0: polish, accessibility, the extras that turn a great tool into the one your whole table lives in, and the crew to build it all.
Backing isn't a pre-order on a promise. It's a seat at the table while the recipe is still being seasoned — and your name in the credits for helping cook it.
Custom UI/UX, accessibility, deeper homebrew, and merch production — the things that make launch feel finished, not rushed.
Pledge at $15+ and you're in the first wave of alpha the second your payment clears — not waiting for a public release.
Stretch goals are shaped by what alpha testers actually ask for. You vote with your pledge.
It lets us bring on more artists and like-minded builders — people who are hungry to push TTRPGs somewhere new. More hands on deck means more craft in every corner of the app, and we couldn't be any more excited.
Each milestone we hit on the way to $10K adds another guarantee to the 1.0 release. Hit them all, and every promise below is locked in.
Cross $10K and the kitchen is fully stocked. Everything past that is stretch goals — see below.
Every tier includes everything from the tiers below it. Digital rewards land in-app; merch ships after the campaign. Final tiers and pricing are confirmed at launch.
Limited tiers are capped to keep premium rewards special — and to make sure we can deliver every one. Once a slot's gone, it's gone.
Stretch goals unlock for everyone and are post-1.0 deliverables — they never delay launch. They're what your funding adds after the doors open.
Reasons to stay in the app between turns — and between sessions.
The GM worldbuilding minigames — rebuilt bigger and better than the originals.
We reveal higher stretch goals as the campaign approaches them — so there's always something new to unlock. Every stretch goal is something we can deliver ourselves; we don't promise anything that depends on someone else saying yes.
Here's how it rolls out — from the day we launch to the day subscriptions begin.
The campaign goes live. Early backers lock in the best rewards and limited tiers.
The campaign closes Sep 30. The moment your pledge payment clears, your alpha code lands in your inbox — every backer at Adventurer ($15) and up, first wave.
Supporter-tier backers and the wider waitlist get their hands on the beta build.
Guildstew hits 1.0. Subscriptions start — and backer sub credits kick in. Physical merch begins shipping after the 1.0 update, and stretch goals roll out as post-1.0 updates.
Back at $15+ and your alpha code arrives the second your pledge payment clears — right after the campaign succeeds. $5 backers get beta access in Winter 2026. The full 1.0 launches in Spring 2027.
Subscriptions begin at 1.0 (Spring 2027). Backers play free through the alpha and beta, and tiers from $75 up include subscription credit — all the way to a lifetime subscription at the Guildmaster tier.
No. The art in Guildstew is made by people — drawn in-house by our own artists, with anything brought in from outside properly licensed and credited. No scraped datasets, no generated slop.
Kickstarter only charges your pledge if the campaign hits its funding goal when it ends — standard Kickstarter rules. Nothing is taken at the moment you back.
Physical rewards ship after the campaign wraps and production finishes. Shipping is calculated at checkout or in the pledge manager. Tiers from $25 up include physical merch; $5 and $15 are digital-only.
Guildstew launches with D&D 5e (2014 & 2024) and Pathfinder 2e, with more native systems planned for 1.0 and beyond. It's homebrew-native, so you can build what isn't there yet.

We're a small studio of creative weirdos, world-builders, and problem-solvers who got tired of running campaigns out of a dozen half-dead docs. So we built the tool we wanted — and our own artists drew every pixel of it by hand.
Build weird. Build bold. Build worlds.
Drop your email and we'll send you the Kickstarter link the moment it goes live — plus a heads-up before limited tiers sell out. No spam, just the launch.
We'll email the second the Kickstarter goes live. Tell your party — limited tiers go fast.